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Sable

RPG system: Homebrew
Participants: 4-6 players

By

✏️Trish H

Description

The Sable Game is a mission-style game set in the Kingdom of Sable and its associated Shadows. Characters are the trusted agents of the King of Sable and/or the Regent of Murray, rather than being of the Royal Family. They are the gifted residents of the Kingdom or its associated worlds, who the Family have to look after the day-to-day running of the Kingdom.

In their “day jobs”, they may be working directly for the Kingdom of Sable, such as diplomats and government officials, intelligence agents, couriers or soldiers; or they may be individuals with useful skills who may occasionally be asked to serve, such as journalists, mages, policemen, or other individuals with a useful talent. These people are then called together on occasion to perform a specific mission for the Crown. This is a team-centred game, not one for lone wolves.

Setting:

The game is set in a Pattern-based world, but the world and NPCs are specific to the Sable Game. Sable itself is somewhat British, 1940s but with magical-based technology and industry, although its associated Shadows vary. For an idea of the feel of the game, Randall Garrett’s Lord Darcy world is a pretty good analogue. For more information, take a look at the “New Players Start Here” section of the game website at: https://sable.org.uk/new-players-start-here/.

Characters:

Character generation is based on 85pt with all stats starting at Chaos stats, and limited powers available to players. Character creation needs to be done before the con. Partial buy-ups and sell-downs between Chaos and Amber, or Chaos and Human are available. Character creation rules can be found here: https://sable.org.uk/new-players-start-here/character-creation/

Preference will be given to returning characters from any iteration of the Sable Game.

Played at

AmberCon NI (2024)


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