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To Die Alone

RPG system: D&D 5th Edition Living Arcanis 5E
Participants: 1 GM, 6 players

Description

Almeric is a bleeding nation full of petty Princes and Princesses. One of them, now in the twilight of his years, wants help. It’s not immediately clear if he wants your help for himself, his heirs, or his town - Maren. This Prince promises rewards to those who provide aid …But even given your special abilities, what meaningful assistance can a few travellers give over a handful of days? In Almeric, whether you stay or try to walk away, it’s a good bet that trouble will find you.

A Note for Players
Heroes that are naturally meddlers and proactive will probably do better in this module than more passive personalities. While all tables should face significant combat twice (or more…), this module is primarily an investigation and the Heroes will be called upon to interact socially with lots of NPCs.

An Introductory adventure optimized for 3rd level characters.
Pre-Gen Characters are available or create your own.

Written for mature players that desire to explore a setting of varying shades of grey rather than stark black and white, Arcanis seeks to add a layer of intrigue and moral ambiguity to your gaming table. The adventures presented are part of a rich tapestry that tells the story of the people of Arcanis.
Scenarios may contain common aspects of ancient empires.
Arcanis 5E Campaign Setting Runic Edition can be found at https://www.drivethrurpg.com/product/407361/Arcanis-5E-Campaign-Setting-Runic-Edition-PCI2608

Character creation follows the Living Arcanis Campaign Guide Version 3.6.3 (March 10, 2023).

Played at

Con-Ducked (2023)


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