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Blood and Iron: A Time to Plan

RPG system: LARP Modified Victoriana 1st Edition
Participants: 20 players

By

✏️Dudley Martin
OrganizerDudley Martin

Description

The year is 1865 and all is not well with the Empire. The pirate Shào Yue and the Taiping Heavenly Kingdom are attacking British interests and shipping in China and Southeast Asia. Their Tao Mages are able to defend against the power of the Empire’s steam powered arsenal. You have
recruited a powerful Chinese sorcerer who can help against the Tao mages. His research has shown that the Tao Mages and the Taiping Heavenly Kingdom have made a pact with the Patron of the South China Sea the Zhūlóng (Red Dragon King) , Ao Qin. This pact gives them the advantage
of smoother sailing and better weather. This pact must be broken before we can start to fight against the Taiping Heavenly Kingdom. Your attempts at diplomacy with her have failed and brought heightened antagonism from her and her Tao mage allies. Their targeting of British interests and wish to oppose your group however possible has made your task in the area far more difficult. Fortunately, Amelia (through the information given to
her on the Celestial Bureaucracy) has uncovered some options to help with the situation. But before you can put any plans into action, you need a plan. Gathering at a remote location your group must decide on what to do next. Gather your allies, place your wards and hope no one attacks while you are working.

Played at

LepreCon XXXIX (2018)


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