About Alexandria
Give a hand: To-do
Submit corrections

Search for a game
Tags
Alexandria in numbers

Locations
Calendar
Blog feeds
Awards
The Jost Game

Contact us
Privacy policy
Login:
Language icon Choose language:

dadeennbsv

Time for Tea

RPG system: LARP
Participants: 22 players

Organized by

Evil Twin Inc

By

✏️Dream Cloutman-Green
✏️Jon Cloutman-Green
✏️Colin Wallace

Dramatic Consequences (2010), Naish Holiday Village, Christchurch, Dorset, United Kingdom

OrganizerDream Cloutman-Green
OrganizerAndrew Ditchburn
OrganizerColin Wallace
OrganizerJon Cloutman-Green (Lead GM)

Description

In a future where the British Empire reigns supreme, tea provides moral fibre and gives the Empire it's stiff upper lip that enables it to bring civilisation to the far flung corners of the galaxy regardless of whether Johnny Foreigner aliens want it or not.

The war on the edges of the Empire has been running for over 5 years now and the tea supply has been streached to breaking point. This has caused the price of tea within the rest of the empire to rise to the point where the possibility of riots have been politely suggested if extra tea is not provided soon. Imagine the horror when news reaches the government that the Empires largest tea freighter had been 'tea napped'!

It is essential for the future of the Empire that the tea is returned quickly and so a negotiation team has been sent to the nearest space station in order to ensure its return before the course of war turns irrevocably against the British! However is a Universe where foreigners, aliens, radical Beanists threaten to destroy the true leaf and infusiantistas have started to refute the benefits of the blessed caffine can the negotiations succeed and proper civilised luncheon carry on?

Join Evil Twin Inc for a game of Victorians in space with tea! Muffins to be provided.

Played at

Dramatic Consequences (2010)


Send corrections for this page