Who do you think you are?
RPG system: LARP
Participants: 5-7 players
By
Be-Con (2019), Residence Inn by Marriott Chicago O'Hare, Rosemont, Illinois, United States
The Smoke (2020), Theatre Delicatessen, 2 Finsbury Avenue, London, United Kingdom
Be-Con (2023), Sheraton Suites Chicago Elk Grove, Illinois, United States, United States
Description
A game about Spice Girls, fame, and identity. Explore the personas, backstage selves, and relationships of a girl group that had a brief period of fame before breaking up. Using collaborative character creation and meta interludes players build complex backstories and relationships while playing out a variety of scenes from the group’s history.
Content Warnings: This game does not contain any pre-written sensitive content. A discussion of potential sensitive content that may arise during the game will take place as part of pre-game safety workshops.
Presented by
Kat Jones: Kat Jones (she/they) is a queer Latina game designer, organizer, and scholar of Sociology; Women, Gender, and Sexuality Studies; and Game Design. Kat’s games tend to focus on identity, community, and playful social commentary. Their entry to the Queer Gaymes anthology, Glitter Pits, involves glitter, stickers, and setting oppressive beauty norms on fire. Kat organizes live-action events in a variety of locations, including an academic conference on the Occult. She was on the organizing team for the US run of Just a Little Lovin’ in 2017. Who do you think you are?, their game about fame and identity (and the Spice Girls), received an honorable mention in the 2018 Golden Cobra Challenge.
Played at
Awards
Nominated, Honorable Mentions
Many games over the years have confronted the ugliness that is capitalist society, but few delve into the ongoing impacts of whole industries on the psyche of those performers who work in them. Who Do You Think You Are? by Kat Jones analyzes the career of the Spice Girls through the lens of painful performances and the ambiguous rewards of fame. For all those of us with nostalgia for our 1990s pop groups, the game is a sobering reminder of just how complex bubblegum pop and stardom happen to be.
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