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dadeennbsv

Glitch Iteration

Participants: 1 GM, 4-8 players

By

✏️Jackson Tegu

Description

(Live-action Role Play, Mixed or Semi-live [part tabletop, part live], Pervasive [intermixed with activity by non-participants], Board game)

http://www.goldencobra.org/pdf/Glitch%20Iteration%20-%20Golden%20Cobra%20Collection%20Winter%202014%20-%20Jackson%20Tegu.pdf

Every player portrays iterations of someone named Uri, incorrectly loaded into an artificial world: a "Reallike" of the historical period 2014 or thereabouts. The game features cards describing shards of Uri's memory or questions to pursue, and also features concern about whether or not you, personally, are the real Uri - or if you're a glitch - or if you're a virus.

Tags: Amnesia, Science-Fiction, Non-narrative, Surreal, Metaphysical

http://www.photographsoflightning.com/

You were loading into a digital world. Something went wrong. Now you – several copies of you, actually – stand here amid awkward glances, wondering what comes next.

This is not a game about investigating a problem. This is a game about experiencing a problem, perhaps self-identifying as a problem.

Explore the actual environs. Interpret them through the game’s lens. Comb for meaning until serendipity breaks open into understanding.

Played at

Golden Cobra Challenge (2014)
Fastaval (2016)

Awards

Golden Cobra Challenge (2014)

Winner, Cleverest Design
A meditation on memory and identity that cleverly taps into our emotions to make our experience of the world the playing field. A reflective amnesia game that foregrounds the quiet exploration of self.

Glitch Iteration immediately starts building a world before any of the characters can figure out who they are or what's going on. Actually, that's kind of the point. This is not so much a game, as a game coupled with a whole new worldview for public spaces. It does what freeform does best: transform our bodies in spaces into things of anxiety and wonder.

Glitch Iteration not just embraces the contest challenge of "must be playable in public" but transforms public space into a weird wonderland where every stranger, and every contour in the landscape, is suddenly part of your collaborative machine-ghost. It's elegant and beautiful. Underneath its sci-fi trappings it is a game about memory and loss and ethics and, possibly, regret.

Jackson Tegu's game flattened us all with its ability to so elegantly tackle the issues of identity and meaning while harnessing a public space for play. Technological, transhuman, and boggling in its layers, the game is beautiful and vivid and like nothing we've ever seen before.

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