Drawing Out the Demon
RPG system: LARP
By
✏️ | Liz Stong |
Download
Scenario [English] | (0.8 MB) |
Description
https://itch.io/profile/feelings-wave
Styles of Play: Freeform larp, Letter Writing, Chat/Message, Streaming/Online Face to Face, Arts & Crafts
A play-by-post game for 2-5 people played over several months about the creative process and constructive criticism. You are artists of small renown living in 12th century France. All of you have been commissioned to complete a piece of art that heavily features a specific animal. Unfortunately, while you may have great artistic skill in other areas, you are terrible at drawing anything relating to this one specific animal.
Later, you will play modern-day art historians at an academic symposium discussing the finer details of the works created through play.
Tags: play-by-post; art; creating; correspondence
Played at
Golden Cobra Challenge (2020) |
Awards
Golden Cobra Challenge (2020)
Winner, The Kieron Gillen Special Judge's Choice Award
I digress.
However, then I thought that the business of delight and joy is precious, in all years, and this year especially. And, above all, always remember, that funny does not mean joking.
Which is my long way to say “I love this”.
You play 12 th century French artists, all tasked by your patron to draw an animal. Sadly, despite your talent in other areas, you absolutely cannot draw this one specific animal. Problem. You all try to draw it, occasionally writing to your peers to share your progress, asking for advice, and filling them in on the 12 th century France chat. Your peers write back with feedback. Eventually, the final work is completed… and then we skip to modern day, and all the players become art historians, presenting a short academic thesis on the work of this unknown 12 th century artist in a streaming symposium. And then all the essays and art are collected in a little book.
I am delighted.
It’s a clear smart satire of art, creativity, academia and everything. I love how the playfulness of the concept is mirrored with the formal playfulness of skipping between digital, epistolary, streaming and publishing. It’s charmingly written, and skilfully evokes the mode it hopes to be played in. It understands the difficulty for players to create art for others to see, and makes it accessible by insisting everyone – no matter how talented – must make bad art, and then makes it funnier by everyone taking your doodles of a cat with odd eyes intensely seriously.
Most of all, it’s my winner because it’s the one which I immediately wanted to play, would enrich my friends life, and bring us together, no matter how apart we were. It’s the one which I will forward to my friends and go 12 th CENTURY ARTISTS! NOW! LET’S GO! excitedly.
I also cannot draw, and feel very seen and cared for. Thanks, Liz.
Links
Send corrections for this page