Lifeline
RPG system: LARP
Participants: 11-16 players, Male characters: 2-3, Female characters: 3, Characters that are not strictly defined as male or female: 6-10
Organized by
Paranoid and Crotchety
By
✏️ | Lily Benderskaya |
✏️ | Tory Root |
Description
So here's how it went down. Sluggy and Zonk've made sure that you had a lifeline. That's a pretty standard, if damn dangerous, piece of spacer rescue equipment. Heavy cable tethered to a probe, shoots out into space like a great big rope to safety. The seeker probe homes in on the nearest ship and slowly cranks the cable in, slowly enough that you don't all get thrown off it when you hit the rescue ship. You're stuck back on the cable at the end, so you've just got to hang on and wait, dangling in space, until the probe's settled and the cable's cranked in. If Zonk's telling the truth, there's a ship there for the probe to find, and you won't just sail off into space until you run out of air or go mad. Because the chances of hitting a random ship, this far out from the colonies, before you all die? Pretty much nothing. And you do know you're not alone out here, right?
_Lifeline is a sci-fi/horror game about shattered identities and religion gone wrong, played out by a cut-throat band of half-amnesiac escaped prisoners floating through empty space. With geese. It originally premiered as an Iron GM contest entry at Intercon I and has since been edited and revamped._
**Note:** This game is run in total darkness, with only LED flashlights for illumination. Flashlights will be provided by the GMs.
Played at
Intercon J (2010) |
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